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1. Logitech G19 Applet - in Player Features and Ideas Discussion [original thread]
Any update/info on this at all? I would really love to develop some G19 apps that monitor ship health, weapons/modules status, etc. I was even thinking about making a custom controller like some of the flight simulators have, so you could engage...
- by Jack Vanderpool - at 2013.07.18 19:54:00
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2. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Just want to say a quick thanks for the great tool and for keeping it updated, I know it's a lot of hard work.
- by Jack Vanderpool - at 2013.06.30 19:16:00
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3. Logitech G19 Applet - in Player Features and Ideas Discussion [original thread]
Michael Loney wrote: Take a look at the Dust 514 Map, it may yield some answers for you. Not quite sure what you mean...elaborate?
- by Jack Vanderpool - at 2013.06.05 02:43:00
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4. Logitech G19 Applet - in Player Features and Ideas Discussion [original thread]
Ellendras Silver wrote: i dont know in MMOs like LOTRO and WOW its normal that you can see your stats and health on display of keyboard Exactly...I'd actually like to build some custom ship controls (think flight simulator with switches and ...
- by Jack Vanderpool - at 2013.06.05 02:42:00
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5. Logitech G19 Applet - in Player Features and Ideas Discussion [original thread]
What about getting "real time" data, like shield level, capacitor level, current ship armor, etc? Why would something like that be against the eula?
- by Jack Vanderpool - at 2013.06.04 00:48:00
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6. WalletJournal/WalletTransactions API error code 1001 - Cache is invalid - lots o... - in EVE Technology Lab [original thread]
Just confirming I've also had this issue for a couple of days. The Journal seems to update ok, but I get Error 1001 Cache is invalid error on the Transactions import. Thanks to CCP for working on this issue.
- by Jack Vanderpool - at 2013.05.12 13:34:00
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7. Class 5 /Sleeper Wormhole bookmark? - in Sell Orders [original thread]
Anyone interested?
- by Jack Vanderpool - at 2013.03.30 19:58:00
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8. Planetary Interaction API - in Player Features and Ideas Discussion [original thread]
I'll add my voice +1.
- by Jack Vanderpool - at 2013.03.20 11:35:00
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9. How many BPO's are there? - in Science and Industry [original thread]
Well I suppose that's something. And I do have what I think is kind of an example of there being way too much money in the system...I had about 50 units of an item for sale at 80k per unit. I was just figuring out the market system, and I saw the ...
- by Jack Vanderpool - at 2013.03.19 02:51:00
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10. How many BPO's are there? - in Science and Industry [original thread]
Now THAT'S capitalism...I think cartels should be able to form like that. If the cartels price all of the Scout Autocannons too high, well then they don't sell any. People find another product that works almost as well, and buy that instead. So th...
- by Jack Vanderpool - at 2013.03.19 02:26:00
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11. How many BPO's are there? - in Science and Industry [original thread]
I do see where you're coming from, I guess just the fact that there are NPC merchants throws a wrench into Eve being a truly capitalist venture. And it seems a monopoly can't exist...no one "owns" the rights to Salvager I...or better yet the items...
- by Jack Vanderpool - at 2013.03.19 02:09:00
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12. How many BPO's are there? - in Science and Industry [original thread]
On the one hand I do see your point, but the folks who think Eve is a real "economy" are kidding themselves. Don't get me wrong, it's a fun game about flying around shooting stuff, but that's all it is really. The part about manufacturing and scie...
- by Jack Vanderpool - at 2013.03.19 01:39:00
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13. How many BPO's are there? - in Science and Industry [original thread]
Haulie Berry wrote: I kind of feel like maybe you aren't terribly familiar with Eve's economy as it presently stands. Supply is essentially unlimited. All the ore in the universe is replenished every 24 hours, and anyone can make anything. I...
- by Jack Vanderpool - at 2013.03.19 00:41:00
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14. How many BPO's are there? - in Science and Industry [original thread]
Imagine a world where building materials (ore) is unlimited, and anyone can buy the blueprint to make (and factory capacity to produce), say, an iPad. What do you think prices for iPads would look like?
- by Jack Vanderpool - at 2013.03.19 00:28:00
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15. How many BPO's are there? - in Science and Industry [original thread]
Well that stinks. Was hoping to corner the market! Nothing much "original" about them if they are essentially unlimited. No wonder the economy is a mess... Oh well, thanks for your replies!
- by Jack Vanderpool - at 2013.03.19 00:19:00
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16. How many BPO's are there? - in Science and Industry [original thread]
I've searched all over looking for an answer but didn't find anything satisfactory...roughly how many BPO's exist for a given item? Are there a fixed number of them, or do they "spawn" occasionally? In other words, is it possible to buy all (or mo...
- by Jack Vanderpool - at 2013.03.18 23:22:00
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17. List of Items for sale in station - in Market Discussions [original thread]
Is there a way just to see what Items are available for sale in a particular station? Instead of having to browse and click through each item to see if it is available?
- by Jack Vanderpool - at 2013.03.17 14:39:00
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18. Evefit project: pyfa 1.1.8 (Inferno 1.1) - in Ships and Modules [original thread]
Just downloaded pyfa today, no problems installing, started up just fine. Looks like a very slick and well designed tool. But I'm having an issue uploading an XML file exported from Eve client. File>Import, browse to folder, select EvE XML fit...
- by Jack Vanderpool - at 2013.03.13 00:09:00
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19. Item Purchase delivery options - in Player Features and Ideas Discussion [original thread]
Ninim wrote: your weed is strong isnt it? I wish all posts were as helpful as yours. Nothing like filling the already full forums with such wonderful information. Thank you for your thoughtful response.
- by Jack Vanderpool - at 2013.03.03 18:00:00
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20. Item Purchase delivery options - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Jack Vanderpool wrote: How about adding an option or something so that when you buy something it is delivered directly to your cargohold rather than going to the Item Hangar? This is extremely annoying (especcially wh...
- by Jack Vanderpool - at 2013.03.03 17:55:00
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